Text 13 Dec Better, not that idiotic… solution for Material slot space saving…

Been spending a lot of my time doing my VR3 project, learnt lots of stuff through it.

One of the stuff I learnt was I’m an idiot. I’ve found myself going through all those troubles of using “pro-boolean” or “attach” before applying a texture to a pro-booleaned (-ed) model, when I finally realize that there’s no such need at all.

All I’ve gotta do is to set different IDs for different models, without the need to pro-boolean nor attaching all of them together, and then apply the multi-sub object material on them… It’s that simple! Why took so long for me to find out?! It’s pretty obvious though… makes me feels like an idiot.

Anyway, it’s really good for me to figure that out myself, rather than searching through the net looking for additional material slot plug-ins (I found one, but it sucks)…


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