Text 11 Dec VRML’s Terrain Problem and Solution

Making a note that the height of the camera does affect the height of the terrain in VRML. Having the camera at a height way below the height of terrrain (an option in Helper/VRML97/NavInfo) will cause the VRML to go haywire. This will only happen when there’s only one camera inside the VRML scene.

Before I figured all these out, I was placing my camera at a height of 2m when my terrain was set at 6m. After I exported it out to VRML, it will still walk, but only within a small range of perimeter (really, really small), and it couldn’t walk any further than that: it couldn’t climb up the mountain, nor the the stairs, I mean, the range was so small that you can’t even reach the stairs (don’t even think about climbing it though the step height was set higher than the stairs).

I solved the problem by placing the camera at a height of 6.2m… 0.2m much higher than the terrain.

This VRML thingy really have a lot of problems other than this… really wish the original maker would fix it or make a new one.

I heard there’s a new VRML called X3D, still have no idea what was it and when I would be able to use it… yet. Probably never, I wanna start using Unity3D and Virtool already!!!


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